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NPC Generator

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Advanced [show]


Balimaar Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long chestnut hair kept up in a rat tail. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Bellfounder, and he later adopted a second daughter.

Motivation: Money/treasure; and doesn't want to be a bellfounder and was forced into it by his family

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Cooper, Male Human Warrior 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Drogo Hallewell, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His left leg appears badly burned and disfigured. His silver hair is still thick. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a great chef.

History: Gifted from a young age, Drogo studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Passionate, Gifted. Flaws: Insane. Bonds: Religious. Occupation: Tailor

Voice: French accent

Attributes [hide]

Drogo Hallewell, Male Human Bard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 700 gp.


Social Check DCs


Adelard Hale, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt, and is pretty ugly. He has moderate length red hair. He has a dull look in his amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and a strong sense of loyalty to human people

Ideals: Gifted, Artistic. Flaws: Ugly, Disease. Bonds: In love. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Adelard Hale, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)7 (-2) 9 (-1)10 (+0)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Adelard Ryland, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His hair is cut close to his head. His eyes are likewise amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: He is not mentally stable, and does not behave rationally; and he is content

Ideals: Optimist, Gifted. Flaws: Mundane, Insane. Bonds: Family. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Adelard Ryland, Male Human Warrior 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Denholm, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a red tunic with white highlights, and long violet pants that bunch up around his shoes and is in decent physical shape. He has shaved his head bald. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the west. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Pacifist, Optimist. Flaws: Ugly, Insane. Bonds: Military, Nature. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Diggory Denholm, Male Human Fighter 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 22 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)11 (+0) 15 (+2)11 (+0)
Skills Athletics +6, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 200 gp. Peridot (70 gp). Black pearl (700 gp).


Social Check DCs

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