Lance Barclay, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a grey shirt with thin white vertical stripes and tan pants. His left hand appears badly burned and disfigured. He sports a flattop hair cut. His eyes are a pleasant blue.
Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down.
Ideals: Disciplined, Fighting. Flaws: Fearful, Mundane. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 48 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Gnome, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 pp.
Lewis Tyndall, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish auburn hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He has always had a great fascination with Human culture. He has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Ugly, Racist, Fearful, PTSD. Bonds: Poor. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 39 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome, Abyssal, Aquan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 110 pp.
Gerald Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tan shirt with thin white vertical stripes and pastel pants. His auburn hair is knotted and matted. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Shepherd for the past few years.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and wants to open a new tavern
Ideals: Joker. Flaws: Hedonist, Ugly. Bonds: Job. Occupation: Shepherd
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 2000 sp.
Diggory Sutton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is chestnut and curly. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. Since then, he has sought to make the best of life.
Motivation: To end his boredom.
Ideals: Justice, Optimist. Flaws: Mundane. Bonds: Attractive. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
Possessions: 900 gp. Fire opal pendant on a fine gold chain (2100 gp). Gold dragon comb with red garnet eye (1100 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Minor magic item.
Roland Acton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tan shirt with thin yellow vertical stripes and white pants. His blonde hair is kept up in a ponytail inside a deerstalker hat. His eyes are amber.
Personality: He is a hateful person. He taunts others and blames them for his problems. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Antagonistic, Secretive. Bonds: Nature, Enemies, Adventurer. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!

