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Advanced [show]


Everard Blankley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has hazel eyes and a pastel hat with a black feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Everard lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Fortune-teller.

Motivation: Further expansion of business; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Justice. Bonds: Attractive, In love, Family, Job. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Everard Blankley, Male Human Commoner 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)11 (+0) 11 (+0)7 (-2)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Percival Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a brown wide-brimmed hat and brown clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and white with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His brown eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He would rather hide behind his crafts than deal with other people.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To reunite with his absent father; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Family, Enemies, Military. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Percival Gyula, Male Human Ranger 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)6 (-2) 6 (-2)17 (+3)
Skills Animal Handling +1, Persuasion +6
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. Banded agate (8 gp). Amber (70 gp). Onyx (80 gp). Black opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Hallewell, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing the road beaten gear of a warrior, and a wedding ring on his right hand. His long brown hair reaches down to his waist. His eyes are violet and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Joker, Professionalism. Flaws: Ugly. Bonds: In love, Rich. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Lance Hallewell, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)9 (-1) 11 (+0)13 (+1)
Skills Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in red turtlenecks beneath a brown coat with violet slacks. His golden hair is long and unkept. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Dustin has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Ugly, Addict, Disease. Bonds: Poor, Religious. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Dustin Chatham, Male Human Druid 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 14000 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Reynard Browning, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and golden. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of gnolls once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Enemies, Slave, Rich. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Reynard Browning, Male Human Expert 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills History +4, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 120 pp. Amber (50 gp). Black pearl (600 gp). Banded agate (12 gp). Obsidian (12 gp). Golden pearl (50 gp).


Social Check DCs

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