Miles Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His whole body is exceptionally muscular. His blonde hair has been sun bleached extensively. His blue eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Doctor and found it very stressful. He struck the Doctor job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Immigrant, Job. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp.
Peter Addington, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He keeps his brown hair in a flapper bob. He wears a mask on his face.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.
History: Peter was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Flaws: Fearful. Bonds: Poor, Enemies, Job, Immigrant. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Gnoll, Ignan
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Aldous Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He has auburn hair. His eyes are violet and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He has dedicated himself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Logical. Flaws: Shy. Bonds: Poor, Adventurer, Mentor. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 3000 cp. Violet garnet (500 gp). Black pearl (500 gp). Red garnet (60 gp). Banded agate (11 gp).
Heward Brent, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting pastel shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and silver. His fierce amber eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.
History: Heward was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 pp.
Adam Wordsworth, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He would rather hide behind his crafts than deal with other people.
History: Adam was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Armorer for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Ideals: Artistic. Flaws: Shy, Greedy. Bonds: Job, Nature. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
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