Gomory Thornton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of a Spice Merchant, who enjoyed hunting, Gomory was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.
Motivation: To get a good night's sleep; and to reunite with his old friends
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Adventurer, Nature. Occupation: Soapmaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp.
Theodoric Blyth, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man is wearing the road beaten gear of a warrior. He is bald on top and has large blonde tufts of hair around his ears. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Cursed with a spirit at a very young age, Theodoric has worked very hard to control his curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Professionalism. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Celestial, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. 1 Masterwork Artisan’s tools. 1 Good lock.
Peter Morton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars, and his gloved hand is found clutching a ceremonial dagger. He keeps his long auburn hair kept up in a rat tail. His eyes are amber and beady.
Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He's since become an addict/alcoholic.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls
Flaws: Ugly, Addict, Impulsive. Bonds: Rich, Enemies. Occupation: Interpreter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2900 sp.
Balimaar Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a long black beard with little hanging trinkets. His brown eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To settle down with his crush; and he has passion for adventuring and risk
Flaws: Antagonistic, Selfish. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 11000 cp.
Don Hayden, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large black tufts of hair around his ears. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a forest tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Miner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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