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Advanced [show]


Justin Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely brown suit with violet socks and a vest with buckled shoes. His red hair is cut short with large spiked bangs in the front. His amber eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Further he is a bit of a stoner and is frequently out of it.

History: He was born the only child of a wealthy merchant. Justin was born on a far southern plains where he grew up under the tutelage of his mother, an expert Merchant. He has been a successful dealer in antiques buying low and selling high.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Ideals: Optimist, Entrepeneur. Flaws: Addict. Bonds: Immigrant, Enemies. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Justin Huckabee, Male Human Expert 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Raymond Altham, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Joker. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Raymond Altham, Male Human Rogue 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 17 (+3)9 (-1)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Banded mail. 1 Chain shirt. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Gilbert Everly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting white shirt and pants and is in decent physical shape. He has a long silver beard with little hanging trinkets. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gilbert was born the youngest of three triplets. Gilbert was born on a far eastern forest where he grew up under the tutelage of his father, an expert Assassin. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and to get a good night's sleep

Flaws: Insomniac, Fearful. Bonds: Family, Immigrant, Job. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Gilbert Everly, Male Human Monk 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. Onyx (60 gp). Blue quartz (9 gp). Jet (40 gp). Black opal (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gunter Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish chestnut hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Fighting, Athletic, Optimist. Flaws: Insane. Bonds: Job, Rich. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Gunter Cumberbatch, Male Human Rogue 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)6 (-2) 6 (-2)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adelard Coombs, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears baggy black pantaloons and a blue scarf, and a wedding ring on his right hand. He wears a small hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich western family. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: In love, Rich. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Adelard Coombs, Male Human Aristocrat 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 48000 sp.


Social Check DCs

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