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NPC Generator

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Advanced [show]


Clerebold Nibley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is tall, broad shouldered and powerfully built. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the east to a Marshal, Clerebold learned a great deal about his father's area of expertise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Bonds: Enemies, Job, Debt, Slave. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Clerebold Nibley, Male Human Monk 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 7 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 5 (-3)14 (+2) 17 (+3)16 (+3)
Skills Arcana +5, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 20 pp. Peridot (20 gp). Chrysoprase (20 gp). Obsidian (13 gp).


Social Check DCs


Simon Bradley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears many layers of old clothing at all times. His silver hair is braided into rings. This amber eyed southerner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Actor, but he got bored and became a Merchant. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Joker. Flaws: Ugly, Racist, Disease. Bonds: Poor, Job. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Simon Bradley, Male Human Barbarian 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 8 (-1)17 (+3) 11 (+0)15 (+2)
Skills Medicine +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Manfred Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is styled in orderly dreadlocks. He has several tiny sapphire earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker. Bonds: Rich. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Manfred Stratford, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)17 (+3) 12 (+1)14 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gerald Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Justice, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Sydney, Male Human Barbarian 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 65 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +3, Religion +6
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +6

Possessions: 500 gp. Citrine (80 gp). Aquamarine (300 gp). Red-brown spinel (70 gp). Malachite (15 gp). Jasper (80 gp).


Social Check DCs


Norman Darby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a bastard sword. His auburn hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Norman hails from a village terrorized by dire rats. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety

Ideals: Entrepeneur, Opinionated. Flaws: Fearful. Bonds: Enemies, Nature. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Norman Darby, Male Human Commoner 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5

Possessions: 10000 sp.


Social Check DCs

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