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NPC Generator

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Advanced [show]


Manfred Deighton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is chestnut and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist. Flaws: Antagonistic, Greedy. Bonds: Military, Adventurer. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Deighton, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)7 (-2) 12 (+1)6 (-2)
Skills Performance +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Dustin Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears skinny pants and wears a brown and tan robe with the hood down. He keeps his red hair in a pixie cut. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: Regain custody of his daughter; and he desires power and/or immortality

Flaws: Secretive, Disease. Bonds: Adventurer, Slave, Family. Occupation: Unemployed

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dustin Richie, Male Human Cleric 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)17 (+3) 19 (+4)7 (-2)
Skills Performance +1, Stealth +3
Senses Passive Perception 14
Languages Common, Orc, Sylvan, Elven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156433200000

Possessions: 180 pp. Smoky quartz (80 gp).


Social Check DCs


Dean Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His skin is fair and his fingers are delicate and long. His golden hair is still thick. His gray eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Dean lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and to unite with his brother

Ideals: Philantrophist, Logical. Bonds: Religious, Family. Occupation: Baker

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Ramsay, Male Human Barbarian 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 6 (-2)10 (+0)
Skills Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His hair is black and curly. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the east, but his parents moved at a very young age to the south. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: He is content; and to find somewhere to settle down

Ideals: Joker. Flaws: Mundane. Bonds: Nature, Immigrant, Rich. Occupation: Barrister

Voice: Middle-eastern accent

Attributes [hide]

Gerald Everly, Male Human Expert 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)16 (+3) 8 (-1)12 (+1)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Orc, Giant
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Trym Payton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is an amazing painter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Trym Payton, Male Human Cleric 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs

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