Thomas Dayton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes.
Personality: He dislikes all the random violence that takes place in the north. He is able to fit into much smaller and tighter spaces than normal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His psionic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Many goblins want him driven away; and obtaining odd cultural human artifacts is his passion
Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 100 gp.
Adam Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a white and yellow robe with the hood down. His red hair is cut short with large spiked bangs in the front. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.
History: He was born several months after his mother was called into army service. A few years later when the east was not economically sound they moved to his current location. He was granted druidic powers by his dying brother.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant, Military, Family. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
John Vance, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears suspenders and violet workpants. His shirt is red, and he wears a heavy violet leather apron most of the time. His tied-back hair is red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother
Flaws: Ugly, Insane, Disease. Bonds: Poor, Family. Occupation: Sculptor
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 400 gp. Deep green spinel (40 gp). Jade (40 gp). Banded agate (4 gp).
Lance Hadlee, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. He keeps his brown hair in a flapper bob. This blue eyed southerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Cartwright. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Cartwright.
Motivation: Further expansion of business.
Ideals: Fighting, Athletic, Logical. Bonds: Job, Adventurer, Slave. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +4
Possessions: 800 gp. Amethyst (90 gp). Amethyst (90 gp). Sard (50 gp). Violet garnet (1100 gp).
Aldous Morley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His auburn hair is braided into rings. His thin eyebrows rest above his beady brown eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Mayor
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
Possessions: 12000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
