Shane York, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and prefers to wear black pants and tee shirts. He has wavy blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast plains. A freak accident while working with his Sailor mother left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Insane, Racist, Fearful, Disease. Bonds: Nature. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Diggory Blankley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, green, dusty cloak. He sports a long auburn beard, and similarly colored long hair. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also has developed a complete distrust of the Junk Dealer profession.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Secretive. Bonds: Job, Has a crush. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Charles Adley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a brown vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His right hand appears badly burned and disfigured. His blonde hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not trust anyone and sleeps with one eye open.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Miller mother left him crippled. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Flaws: Ugly, Antagonistic, Insomniac, Disease. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Half-Plate.
John Quinton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. He has done his best to style his brown hair to look like a famous performer. His eyes are violet and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the east. He is a big fan of imagination and believes people should spend more time reading and writing.
History: John lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Pacifist, Logical. Flaws: Racist. Bonds: Attractive, Family, Job. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 42 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 4000 cp.
Richard Dryden, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a white deerstalker hat and white clothes. His clothes are grease stained in places. He has dyed his greying black hair a little too much giving a sharp black color. His amber eyes peer out from beneath his deerstalker white hat.
Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Richard was raised in a hard working conservative environment. His childhood dream was to be a Barber, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud
Ideals: Philantrophist. Bonds: Poor, Immigrant, Has a crush, Job, Enemies. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 5 (-3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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