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Advanced [show]


Heward Heiser, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Heiser, Male Human Monk 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Dean Deighton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Human culture. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Human compassion; and to share knowledge with the world

Ideals: Justice, Logical. Flaws: Ugly, Racist, Insane. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Dean Deighton, Male Human Warrior 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trey Pickering, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His tied-back hair is chestnut. He has a dull look in his brown eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Junk Dealer in town.

History: Born to a Bricklayer, his father struggled to pay the bills. A few years later when the east was not economically sound they moved to his current location. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and human compassion

Flaws: Racist. Bonds: Attractive, Job, Poor, Immigrant. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Trey Pickering, Male Human Wizard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)18 (+4) 12 (+1)5 (-3)
Skills Persuasion -1, Stealth +2
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Giant, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Kody Melancon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Adventurer, Military. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Kody Melancon, Male Human Bard 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 7 (-2)14 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Abyssal, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 800 gp. Violet garnet (500 gp).


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a brown suit, blue shirt, and brown tie and is in decent physical shape. His white hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the north to a Slave Trader, Gerald learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and he is unsatisfied with his job

Flaws: Addict, Insomniac, Impulsive. Bonds: Job, Nature. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Gerald Dumph, Male Human Warrior 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 8 (-1)10 (+0)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 100 gp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs

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