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Advanced [show]


Charles Kensley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a blue and violet handkerchief worn on his right side. His brown hair, when down, is lengthy. His hazel unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. During his travels, Charles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Charles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Charles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Find a way to reverse the transformation of his brother; and he feels kind of lost in life

Flaws: Disease, Depressed, Secretive. Bonds: Slave, Adventurer, Family. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Charles Kensley, Male Human Expert 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Everard Perry, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered club and tarnished spear as well. His white hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Poor. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Everard Perry, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)16 (+3) 9 (-1)15 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Druidic, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Guy Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a robe, a symbol of death around his neck, and a nunchaku on his belt. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying golden hair a little too much giving a sharp golden color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Guy was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Regain custody of his son; and doesn't want to be a knight and was forced into it by his family

Ideals: Fighting. Flaws: Insane. Bonds: Slave, Attractive, Family. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Guy Winthrop, Male Human Bard 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Athletics +3, Survival +6
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1000 gp.


Social Check DCs


Adam Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of sickles on his belt, each one with a ruby on the hilt. His hair is cut close to his head. His green eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As long as the job gets done he does not care how it got done.

History: Adam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Professionalism. Bonds: Poor, Slave. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Adam Halsey, Male Human Ranger 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)6 (-2) 7 (-2)15 (+2)
Skills Athletics +4, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Miles was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Dyer

Voice: German accent

Attributes [hide]

Miles Melancon, Male Human Wizard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 44000 sp.


Social Check DCs

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