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NPC Generator

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Advanced [show]


Gunter Conway, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man dresses in yellow turtlenecks beneath a violet coat with white slacks. His brown hair is smooth and relatively long. His violet eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Gunter studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his sister recently and the two have been together since.

Motivation: He doesn't get along with people that don't share his tastes; and marry his sister to traveling adventurers

Ideals: Gifted, Impeccable. Flaws: Antagonistic, PTSD. Bonds: Family. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Gunter Conway, Male Human Rogue 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills History +3, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Adelard Churchill, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His half smiles and gray eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Adelard will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Hunter mother left him crippled. He became a Server soon after.

Motivation: Meet up once more with his childhood friend; and marry his sister to traveling adventurers

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Family, Job, Adventurer. Occupation: Server

Voice: Low range voice

Attributes [hide]

Adelard Churchill, Male Human Expert 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Manfred Kendal, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a very tight haircut. His eyes are likewise hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content; and he has money and likes to spend it

Ideals: Philantrophist, Impeccable. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Kendal, Male Human Wizard 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)16 (+3) 9 (-1)14 (+2)
Skills Deception +5, Insight +2
Senses Passive Perception 9
Languages Common, Abyssal, Gnome, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 1000 gp.


Social Check DCs


Hubert Hallewell, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is long and red with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: He was born into a rich family. He worked as a nervous Barkeep and found it very stressful. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Joker, Optimist. Flaws: Selfish. Bonds: Rich, Job. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Hubert Hallewell, Male Human Warlock 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Eye agate (6 gp). 1 Half-Plate. 1 Banded mail. 1 Masterwork Light wooden shield.


Social Check DCs


Tim Richie, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor, and carries hammers. His chestnut hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family, Poor. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Tim Richie, Male Human Expert 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)5 (-3) 11 (+0)15 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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