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NPC Generator

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Advanced [show]


Manfred Byron, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear black clothing when he does not wear armor. His golden hair is drawn into a tight pony tail with a card scrunchie. He has gray eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Tanner, Manfred learned a great deal about his father's area of expertise. His first spouse was a Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Philantrophist, Optimist. Bonds: Job, Family, Enemies. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Manfred Byron, Male Human Aristocrat 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +5, Deception +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +6

Possessions: 20000 cp. Eye agate (14 gp). Pink pearl (140 gp). Sard (60 gp).


Social Check DCs


Gomory Addington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a tan suit, green shirt, and tan tie. His black hair has been sun bleached extensively. His eyes are likewise brown.

Personality: Eccentric and domineering, Gomory will drive conversation. He is harsh and unforgiving.

History: When he was but 5 years old his parents immigrated from the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Family. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Gomory Addington, Male Human Expert 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 16 (+3)10 (+0)
Skills Arcana +5, Athletics +6
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6

Possessions: 800 gp.


Social Check DCs


Guy Ainsley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses well, typically a more casual-formal manner. He has done his best to style his silver hair to look like a famous performer. He has a dull look in his amber eyes.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He is a great chef.

History: He was born in a small plains village. His parents enrolled him in a Bard school at a young age so that he could practice his arcane talents. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and he has a crush on the local actor

Ideals: Gifted. Bonds: Attractive, Has a crush, Nature. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Guy Ainsley, Male Human Bard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Kirby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bald on top and has large golden tufts of hair around his ears. This brown eyed westerner is not easily forgotten.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly, Fearful. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

Balimaar Kirby, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)15 (+2) 3 (-4)8 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 6
Languages Common, Draconic, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Everard Bentham, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears skinny pants and wears a violet and tan robe with the hood down. His white hair is long and unkept. He has a dull look in his gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly, Secretive. Bonds: Debt. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Everard Bentham, Male Human Rogue 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 50 pp. Golden yellow topaz (900 gp). Rhodochrosite (14 gp). Rose (80 gp). 1 Minor magic item.


Social Check DCs

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