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NPC Generator

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Advanced [show]


William Kent, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. He has auburn hair. His eyes are brown.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: To be a Ploughman again; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Religious, Mentor. Occupation: Brewer

Voice: American accent

Attributes [hide]

William Kent, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 11 (+0)17 (+3)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Banded agate (6 gp). Tourmaline (110 gp). Moonstone (60 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Simon Carlisle, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Brewer and is in decent physical shape. He has golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has always had a great fascination with Human culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Spice Merchant, but he got bored and became a Brewer. He has worked as a Brewer like his mother before him.

Motivation: Further expansion of business.

Flaws: Ugly, Racist, Antagonistic, Disease. Bonds: Job. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Simon Carlisle, Male Human Adept 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. Golden pearl (40 gp).


Social Check DCs


Richard Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He is physically well-built. His white hair is singed and shortened. He has several tiny amber earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Richard was born in the north. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich, Has a crush. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Bentham, Male Human Warlock 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Just what you see.


Social Check DCs


Roger Beitz, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is auburn and curly. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. In his 14th year, his parents were killed by a gnolls raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and revenge

Ideals: Optimist, Professionalism. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Courier

Voice: Old Prospector

Attributes [hide]

Roger Beitz, Male Human Adept 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Average lock. 1 Superior lock. 1 Average lock.


Social Check DCs


Diggory Graeme, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is well dressed, constantly wearing a red suit, brown shirt, and pastel tie. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 3 years old his parents immigrated from the north. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He has money and likes to spend it; and someone believes him a fraud

Flaws: Ugly. Bonds: Guardian, Rich, Immigrant, Enemies. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Diggory Graeme, Male Human Wizard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 13 (+1)5 (-3)
Skills Athletics +2, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Auran, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 400 gp. Coral (80 gp). 1 Minor magic item.


Social Check DCs

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