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Advanced [show]


Alex Shirley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his axe always slung over his shoulder. He carries a battered lance and tarnished axe as well. He wears his black hair up in a very large beehive style do. He has gleaming, smiling blue eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: A deep hatred of illithids; and marry his brother to traveling adventurers

Ideals: Fighting. Bonds: Enemies, Job, Adventurer, Family. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Alex Shirley, Male Human Cleric 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Kody Huckabee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts, and carries scythes. He keeps his black hair in a flapper bob. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Knight. He is able to make almost anything out of random pieces of junk.

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Gifted. Bonds: Job, Mentor, Adventurer. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Kody Huckabee, Male Human Ranger 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20000 cp. Amber (100 gp). Tourmaline (100 gp).


Social Check DCs


Gilbert Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His blonde hair and beard is wavy and long. His skin is flawless and his amber eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is skeptical of what others tell him and is slow to trust.

History: Gilbert was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Shy. Bonds: Attractive, Family, Rich. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Spaulding, Male Human Expert 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Peter Hartford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his yellow robe and has his sickle always slung over his shoulder. His tied-back hair is white. His eyes are green and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is wracked by social anxiety

Flaws: Ugly, Fearful. Bonds: Guardian, Rich, Slave. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Peter Hartford, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)11 (+0) 7 (-2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Rock crystal (50 gp). White pearl (110 gp).


Social Check DCs


Drogo Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his pastel robe and has his axe always slung over his shoulder and is in decent physical shape. He wears his hair in dreadlocks. His violet eyes peer out from beneath his deerstalker pastel hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.

Motivation: To settle down with his crush; and he has a crush on the local mercenary

Ideals: Impeccable. Flaws: Insomniac. Bonds: Military, Family, Has a crush. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

Drogo Cooper, Male Human Expert 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 80 pp.


Social Check DCs

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