Manfred Moreno, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. He is bald on top and has large red tufts of hair around his ears. He is baby faced.
Personality: Eccentric and domineering, Manfred will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and he has money and likes to spend it
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Rich, Has a crush, Religious. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 10 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 1 Minor magic item.
Lewis Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise hazel.
Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered east to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is compelled to act according to his religious beliefs; and a strong sense of loyalty to human people
Flaws: Racist, PTSD. Bonds: Adventurer, Mentor, Religious. Occupation: Mortician
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 15 (+2) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Giant, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Anselm Whitby, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. He wears his black hair up. He wears large thick round spectacles.
Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Engraver job and began his own company from there.
Motivation: Retire the richest man in the west; and sabotage a competitor
Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Job, Poor. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 300 gp.
Gerald Clifton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear violet pants and tee shirts. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is silver, silky, and of moderate length. His eyes are a pleasant hazel.
Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of illithids once and for all.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He's repulsed by the PC; and he wants revenge against illithids
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Blacksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp. Blue quartz (12 gp). 1 Magnifying glass. 1 Good lock.
William Yorke, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His chestnut hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the west. A freak accident while working with his Courier father left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Justice. Flaws: Disease. Bonds: Poor, Family. Occupation: Blacksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Deep blue spinel (500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
