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Advanced [show]


Robert Redfield, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is slicked back into a classic pompadour. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Robert's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Flaws: Antagonistic, Lazy, Disease, Insomniac. Bonds: Rich. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Robert Redfield, Male Human Wizard 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)13 (+1) 14 (+2)18 (+4)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 400 gp.


Social Check DCs


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His chestnut hair is still thick. His thin eyebrows rest above his beady gray eyes.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. Gunter was born on a far western island where he grew up under the tutelage of his mother, an expert Cartwright. He has been saving his money to try and buy his sister's freedom.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and to be a beggar again

Flaws: Ugly, Hedonist. Bonds: Job, Family, Immigrant. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Gunter Graeme, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 2 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 4 (-3)6 (-2) 16 (+3)13 (+1)
Skills Medicine +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Henry Bing, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He sports a long blonde beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Attractive, Religious. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Henry Bing, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)11 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 27000 cp. Amethyst (60 gp). Eye agate (7 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Patrick Read, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. He wears his black hair up. He has a dull look in his brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: He has a crush on the local Miner; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated. Bonds: Family, Poor, Adventurer, Has a crush. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Patrick Read, Male Human Adept 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 700 gp.


Social Check DCs


Heward Mitchell, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears violet cloth garments or leather armor, he is not a threatening figure. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Heward studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted necromantic powers by his dying sister.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Insane, Impulsive, Racist. Occupation: Performer

Voice: Posh accent

Attributes [hide]

Heward Mitchell, Male Human Wizard 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 17 (+3)9 (-1)
Skills Deception +2, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: Hematite (13 gp). Amber (150 gp). Black pearl (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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