Cory Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he usually wears his grey robe and has his whip always slung over his shoulder. His hair is cut close to his head. His blue eyes lackadaisically let the world flow into them.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Cory never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Human compassion; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy, Racist. Bonds: Religious, Nature, In love. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Silver comb with moonstones (400 gp). 1 Minor magic item.
Dustin Stapleton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a black armored body suit, with a simple tan line shooting up and back down. He is tall, broad shouldered and powerfully built. He has wavy silver hair. His green eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Opinionated. Flaws: Insane. Bonds: Religious, Adventurer. Occupation: Bookbinder
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 9000 sp.
Randal Whitby, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear red pants and tee shirts. He is physically well-built. He has a small bristly mustache and wavy golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Randal hails from a village terrorized by goblins. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to reunite with his old friends
Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Enemies, Family. Occupation: Herbalist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Anselm Lester, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He has moderate length chestnut hair. His hazel eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Slave. Occupation: Tailor
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Charles England, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses like a well dressed Engraver does. His red hair is cut jaggedly and amateurishly. He has gray eyes and a black hat with a blue feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 2 years.
Motivation: Expand his business.
Ideals: Joker. Flaws: Hedonist, Ugly. Bonds: Job, Nature. Occupation: Engraver
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
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