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Advanced [show]


Manfred Rayden, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His clothes are grease stained in places. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: When he was but 4 years old his parents immigrated from the south. Manfred was born on a far southern forest where he grew up under the tutelage of his father, an expert Glassblower. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Manfred Rayden, Male Human Cleric 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Thomas Garrick, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and pastel workpants. His shirt is blue, and he wears a heavy pastel leather apron most of the time. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Human culture. He believes the world needs to unite to get rid of goblins once and for all.

History: Born to a Engraver, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by goblins. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Flaws: Insomniac, Racist, Antagonistic. Bonds: Enemies, Poor. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Garrick, Male Human Wizard 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 4 (-3)12 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Red-brown spinel (80 gp). Sard (50 gp). Deep green spinel (80 gp). Freshwater pearl (9 gp).


Social Check DCs


Henry Alton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely grey suit with black socks and a vest with buckled shoes and is in decent physical shape. He wears his golden hair up in a very large beehive style do. His eyes are a pleasant green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Adventurer, In love. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Henry Alton, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Dumph, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His red hair is cut short with large spiked bangs in the front. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered singing. He has achieved small success as a Brewer.

Motivation: He wants revenge against illithids; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Enemies, Job. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Peter Dumph, Male Human Adept 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)17 (+3) 15 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Orc, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 3000 sp. Smoky quartz (60 gp). 1 Minor magic item.


Social Check DCs


Dustin Hornsby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a worn and beaten armor. His left leg appears badly burned and disfigured. His black hair is lengthy and is close to two feet long. His eyes are brown and beady.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and expand his business

Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Dustin Hornsby, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs

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