Patrick Stanton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large golden tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor. Occupation: Body Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Chad Barton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Religious, Adventurer. Occupation: Glassblower
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 7 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 700 gp. Silver ewer (10 gp). Gold music box (1000 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp).
Gerald Kelsey, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. His eyes are amber and he is always smoking a pipe.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Attractive, Military. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3100 sp. Deep blue spinel (600 gp).
Thomas Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his brown hair down. His eyes are a pleasant violet.
Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of drow once and for all.
History: Thomas was born with his father's beautiful face. In his 11th year, his parents were killed by a drow raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Athletic, Joker. Bonds: Enemies, Attractive. Occupation: Painter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. Tiger eye turquoise (15 gp). Carnelian (30 gp). Onyx (30 gp). Rhodochrosite (15 gp). 4 Alchemist’s fire. 2 Tanglefoot bags. 3 Smokesticks. 1 Everburning torch.
Manfred Marley, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. He wears his brown hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Manfred was born on a far western plains where he grew up under the tutelage of his father, an expert Roofer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Military, Immigrant. Occupation: Roofer
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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