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Advanced [show]


Anselm Ryland, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries flails. His hair is golden and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: This man loves painting and to teach people painting more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Bonds: Attractive, Rich, Nature. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Ryland, Male Human Cleric 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 800 gp.


Social Check DCs


Everard Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His black hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Map Maker, who enjoyed hunting, Everard was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Marshal like his mother before him.

Motivation: Retire the richest man in the south; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Nature, Job. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Everard Charlton, Male Human Druid 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)18 (+4) 10 (+0)13 (+1)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Abyssal, Druidic, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Deep blue spinel (300 gp).


Social Check DCs


Thomas Hackney, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his blue robe and has his longbow always slung over his shoulder. He is muscular with a powerful set of arms. His black hair is drawn into a tight pony tail with a skull scrunchie. He has several tiny emerald earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful wizard made him what he is. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Architect again.

Bonds: Rich, Religious, Job, Mentor, Adventurer. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Thomas Hackney, Male Human Sorcerer 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)7 (-2) 10 (+0)14 (+2)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Anthony Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His skin is fair and his fingers are delicate and long. His golden hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the west. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Enemies. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Anthony Barlow, Male Human Ranger 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)16 (+3) 8 (-1)5 (-3)
Skills Stealth +3, Survival +2
Senses Passive Perception 9
Languages Common, Terran, Undercommon, Auran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Old masterpiece painting (900 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Vance, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears white painted combat armor at almost all times. He sports a long silver beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Persistence. Flaws: Insane. Bonds: Job, Rich. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Bernard Vance, Male Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)11 (+0) 10 (+0)16 (+3)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs

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