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NPC Generator

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Advanced [show]


Dustin Everly, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His violet eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Animal Trainer, his mother struggled to pay the bills. When Dustin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Joker, Philantrophist. Bonds: Attractive, Poor, Military. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Dustin Everly, Male Human Paladin 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Alex Tatum, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying brown hair a little too much giving a sharp brown color. His thin eyebrows rest above his beady violet eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy and tries to find solutions quickly.

History: The child of a Knight, who enjoyed hunting, Alex was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Nature, Mentor. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Alex Tatum, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 18000 cp. Jet (60 gp). Jet (60 gp).


Social Check DCs


William Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in blue turtlenecks beneath a red coat with black slacks. His hair is cut close to his head. His ears are large.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Performer, who enjoyed hunting, William was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he feels threatened by others

Flaws: Ugly, Insane, Fearful. Bonds: Nature, Rich. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

William Hadley, Male Human Warrior 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 11 (+0)14 (+2) 7 (-2)13 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Celestial, Sylvan
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Blue sapphire (1200 gp). Violet garnet (1500 gp). Violet garnet (1500 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Clifford, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears a colorful flower in his white hair. His amber unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Henry has worked very hard to control his curse. He became a Jeweler soon after.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Henry Clifford, Male Human Monk 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 7 (-2)15 (+2)
Skills Animal Handling +0, Nature +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He carries with him a set of shortbows on his belt, each one with a topaz on the hilt. His brown hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Gerard has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Entrepeneur. Flaws: Depressed, Disease. Bonds: Attractive, Adventurer. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Gerard Barney, Male Human Expert 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 12 (+1)9 (-1)
Skills Arcana +5, Deception +2
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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