Shane Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Joker, Impeccable. Bonds: Attractive, Nature, Job. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Minor magic item.
Kyle Cason, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown armored body suit, with a simple pastel line shooting up and back down. His hair is short and auburn. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things.
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Slave. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 8 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 6000 sp.
Raymond Adley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is braided into rings. He has several tiny topaz earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Opinionated. Flaws: Disease. Bonds: Rich, Job, Family. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2100 sp. Rhodochrosite (14 gp). Lapis lazuli (14 gp). Coral (80 gp).
Clerebold Marley, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy blue suit. He has a penchant for wearing a ring with an oversized jet on his left hand. His long white hair is drawn into a two foot long braid. His brown eyes are slightly larger than normal.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He comes from a rich southern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Athletic, Optimist. Bonds: Attractive, Rich, In love, Mentor. Occupation: Banker
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gunter Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Bather. His hair is short and chestnut. His eyes are brown and beady.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Shy, Greedy. Bonds: Adventurer, Mentor. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
