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NPC Generator

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Advanced [show]


Everard Hackney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His blonde hair is smooth and relatively long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Everard was born in the south. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his sister recently and the two have been together since.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Everard Hackney, Male Human Wizard 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)13 (+1) 18 (+4)13 (+1)
Skills Athletics +7, Stealth +5
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 900 gp. 1 Full Plate. 1 Masterwork studded leather. 1 Full Plate.


Social Check DCs


Balimaar Clapham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: To pay off his debts; and his religion dominates his actions

Bonds: Religious, Slave, Immigrant, Job, Debt. Occupation: Fletcher

Voice: Timid voice

Attributes [hide]

Balimaar Clapham, Male Human Druid 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 17 (+3)10 (+0)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 10000 sp. Malachite (8 gp). Deep green spinel (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a blue and grey handkerchief worn on his right side. He keeps his chestnut hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Assassin, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Richard Huxley, Male Human Barbarian 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Violet garnet (700 gp). Deep green spinel (130 gp). Aquamarine (700 gp). Jade (130 gp). 1 Minor magic item.


Social Check DCs


Norman Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is heavily combed to the left. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: The child of a Merchant, who enjoyed hunting, Norman was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his brother's freedom.

Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers

Ideals: Persistence. Flaws: Antagonistic. Bonds: Nature, Religious, Family. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Norman Wellington, Male Human Adept 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 16 (+3)17 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 42000 sp.


Social Check DCs


Richard Digby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a black and white handkerchief worn on his left side. He wears a feathered hat to cover his moderate length brown hair. His eyes are a pleasant amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a mountains tribe. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Nature. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Digby, Male Human Adept 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 7000 sp.


Social Check DCs

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