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Advanced [show]


Gomory Pickering, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, grey cloak. His hair is red, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Adventurer, Job. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Gomory Pickering, Male Human Cleric 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Gunter Altham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey trousers with green and red striped suspenders. He wears various colorful collared shirts. His hair, while still mostly golden, has prominent grey streaks. His eyes are blue and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gunter hails from a village terrorized by goblins. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants revenge against goblins; and revenge

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Enemies, Rich. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Gunter Altham, Male Human Monk 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. Chrysoprase (50 gp). Chrysoprase (50 gp). Chrysoberyl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He has red hair. His eyes, though not visible through his cowl, are brown.

Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Herbalist.

Motivation: He is unsatisfied with his job.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Gerald Pinkerton, Male Human Cleric 10
Medium (6'0") Human, Lawful Good (CR 10)
Armor Class 6
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)3 (-4) 11 (+0)13 (+1) 14 (+2)17 (+3)
Skills Arcana +5, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +0 / 3d6-4, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 700 gp. A delicate silver chain set with a tourmaline (100 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His moppish auburn hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. As long as the job gets done he does not care how it got done.

History: A powerful wizard made him what he is. He worked as a nervous Ruler and found it very stressful. He has drifted from career to career and currently works as a Ruler.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Professionalism. Bonds: Attractive, Has a crush, Mentor, Job, Rich. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Solomon Clapham, Male Human Barbarian 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 65 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Charles Springfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple pastel robe with white stripes complete with hood. His silver hair is singed and shortened. His eyes are likewise blue.

Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Athletic. Flaws: Ugly, Impulsive, Shy. Bonds: Adventurer. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Springfield, Male Human Druid 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)6 (-2) 16 (+3)10 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs

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