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NPC Generator

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Advanced [show]


Adam Langston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He keeps his white hair in a flapper bob. His half smiles and green eyes are beguiling and draw you in.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with finding treasure.

History: Born to a Courier, his mother struggled to pay the bills. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Adam Langston, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)7 (-2) 13 (+1)11 (+0)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Drogo Shirley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His eyes are green.

Personality: While he acts the brute, he is far gentler than he would appear. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in bastard sword use. Days after completing his studies, news broke out that his hometown was attacked by goblins. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Fearful. Bonds: Military, Enemies, Family. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Drogo Shirley, Male Human Barbarian 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 40 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Terran, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp. A pair of silk slippers encrusted with tiny pearls. (120 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Minor magic item.


Social Check DCs


Henry Rodney, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a robe, a symbol of the sun god around his neck, and a shield on his belt. His whole body is exceptionally muscular. His blonde hair is cut short with large spiked bangs in the front. This gray eyed northerner is not easily forgotten.

Personality: This man loves music and to teach people music more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Henry's homeland. Henry decided to take the middle way and become a bodyguard. He has never given up on his music dream.

Motivation: To reunite with his old friends.

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Immigrant, Adventurer. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Henry Rodney, Male Human Warlock 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)7 (-2) 14 (+2)14 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. 1 Everburning torch. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Charles Merton, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he tends to wear a green poncho over his likewise colored trousers and shirt. His hair is red and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.

History: Charles was born the youngest of three triplets. His druidic abilities were realized during a raid on his village. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: To protect his home; and expand his business

Ideals: Gifted. Bonds: Attractive, Family, Job, Guardian. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Charles Merton, Male Human Barbarian 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)15 (+2) 8 (-1)11 (+0)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Alston, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. He keeps his long white hair kept up in a rat tail. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 4 years.

Motivation: To end his boredom; and expand his business

Flaws: Shy, Impulsive, Mundane. Bonds: Military, Job. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Adelard Alston, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Golden pearl (100 gp). Eye agate (14 gp).


Social Check DCs

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