Anselm Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely green suit with pastel socks and a vest with buckled shoes. His red hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.
History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Anselm's homeland. Anselm decided to take the middle way and become a bodyguard. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Tailor
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 200 gp. Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item.
Norman Law, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a white collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his left hand. He wears a Stetson hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He would rather hide behind his crafts than deal with other people.
History: Norman was born with his mother's beautiful face. He worked as a nervous Shipwright and found it very stressful. He has never given up on his music dream.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Shy. Bonds: In love, Attractive, Job. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 10 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Frederick Tatum, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears green leather gloves, a green jacket, and tight pants. He has dyed his greying silver hair a little too much giving a sharp silver color. His gray unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Junk Dealer, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he feels threatened by others
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Immigrant, Poor. Occupation: Masseuse
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 gp. Rose (70 gp). Fire opal (400 gp). Jade (120 gp).
Gerard Ryland, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a pastel collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His white hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.
Personality: He hates Humans with a passion. As such he is filled with self loathing. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to loving parents in a slum to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Racist, Depressed. Bonds: Poor, Military. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 11000 cp. Chrysoberyl (140 gp).
Gunter Kirby, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. Gunter was born on a far southern island where he grew up under the tutelage of his father, an expert Shepherd. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Someone believes him a fraud; and wants a kiss
Bonds: Slave, Job, Has a crush, Adventurer, Immigrant, Enemies. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 300 gp.
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