Raymond Alton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His feathered hat is riddled with cuts and holes. His blue unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Raymond was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: To be a Masseuse again.
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Job, Family, Religious. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 12 (+1) | 18 (+4) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant, Goblin, Infernal, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 300 gp. 1 Spyglass. 1 Masterwork Musical instrument. 1 Magnifying glass. 1 Hourglass.
Shane Churchill, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple violet line shooting up and back down. His black hair and beard is wavy and long. His brown eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He served in the navy to pay for his family's outstanding loans. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Gifted, Logical. Bonds: Military, Immigrant. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Gerald Easton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an entirely brown suit with green socks and a vest with buckled shoes. His auburn hair and beard is wavy and long. His gray unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with writing.
History: Born in the east his family was never financially stable. A freak accident while working with his Junk Dealer father left him crippled. He has never given up on his writing dream.
Motivation: He is compelled to act according to his religious beliefs; and he feels kind of lost in life
Ideals: Artistic. Flaws: Disease, Depressed. Bonds: Poor, Religious. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 90 pp. Blue quartz (4 gp). Malachite (4 gp). Rhodochrosite (4 gp).
Everard Astley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male usually wears his tan robe and has his rapier always slung over his shoulder. He is tall, broad shouldered and powerfully built. His blonde hair is greasy and uncared for. His amber unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Disciplined, Gifted. Flaws: Ugly, Disease, Fearful. Occupation: Shoemaker
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Just what you see.
Gerald Jacobs, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His long auburn hair is drawn into a two foot long braid. He has a dull look in his blue eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He never wears the same outfit twice, unless he absolutely has to.
History: Gerald hails from a village terrorized by brigands. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To unite with his brother; and a deep hatred of brigands
Ideals: Artistic. Bonds: Enemies, Nature, Family. Occupation: Fisher
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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