Chad Clayton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his red hair up in a very large beehive style do. He is baby faced.
Personality: Abrasive and pushy, he has a hard time making friends. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Bricklayer, but he got bored and became a Stylist. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother
Flaws: Antagonistic, Disease. Bonds: Job, Family. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
John Barlow, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a robe, a symbol of the sun god around his neck, and a bastard sword on his belt. His hair is cut close to his head. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.
History: The child of a Farmer, who enjoyed hunting, John was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered east to less war torn lands. He was granted arcane powers by his dying brother.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Gifted. Flaws: Mundane, PTSD. Bonds: Nature. Occupation: Courier
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Chain shirt.
Rolf Langley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a grey vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His long golden hair reaches down to his waist. His eyes are violet and beady.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his father.
History: A powerful necromancer made him what he is. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Mentor, Slave. Occupation: Fletcher
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 19000 cp. 1 Minor magic item.
Anselm Wesley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright white suits and hats. He wears his blonde hair down. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels kind of lost in life; and he has money and likes to spend it
Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Job, Rich. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dustin Ridley, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a brown coat with blue slacks. He is portly but not overly obese. His hair is golden and curly. He has a dull look in his gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Cartwright soon after.
Motivation: Wants to open a new tavern; and he wants to get laid
Flaws: Racist. Bonds: Job, Rich, Has a crush. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +5
Possessions: Eye agate (5 gp). Moss agate (5 gp).
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