Adelard Watson, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He carries with him a set of sais on his belt, each one with a sapphire on the hilt. He has a very tight haircut. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them
History: Born in the north to a Carter, Adelard learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: His religion dominates his actions; and to reunite with his old friends
Ideals: Fighting, Joker. Flaws: Shy. Bonds: Job, Adventurer, Religious. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Wymar Conway, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is smooth and relatively long. He has gray eyes and a grey hat with a black feather.
Personality: He exudes charisma. He is a tour de force of persuasion. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Adventurer, but he got bored and became a Detective. He now owns his own business.
Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Poor, Job. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 500 gp. Bloodstone (20 gp). Lapis lazuli (6 gp). Rhodochrosite (6 gp). Deep blue spinel (1500 gp).
Shane Bradly, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear grey clothing when he does not wear armor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.
Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break
Ideals: Joker, Philantrophist, Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Blacksmith
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Nicholas Westbrook, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is cut jaggedly and amateurishly. His gray eyes peer out from beneath his feathered yellow hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is greedy.
Ideals: Entrepeneur, Justice. Flaws: Ugly, Selfish. Bonds: Rich. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 11 (+0) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Moonstone (80 gp).
Drogo Snape, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair, when down, is lengthy. His eyes are green and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Drogo studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: Just what you see.
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