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Advanced [show]


Gilbert Winthrop, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, tan cloak. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and to reunite with his old friends

Ideals: Optimist. Flaws: Insane. Bonds: Job, Rich, Mentor, Adventurer. Occupation: Slave Trader

Voice: Rolls R's

Attributes [hide]

Gilbert Winthrop, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He is an epitome of beauty. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a minor phobia of water and hates getting wet.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Charles Altham, Male Human Barbarian 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Gerald Kensley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, tan, dusty cloak. His blonde hair is singed and shortened. His brown eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job, Slave, Enemies. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Kensley, Male Human Bard 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. Tiger eye turquoise (13 gp). Brown-green garnet (100 gp). Red-brown spinel (100 gp).


Social Check DCs


Adelard Dumph, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair is red and curly. His gray eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Persistence. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Adelard Dumph, Male Human Rogue 9
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 8
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)17 (+3) 18 (+4)15 (+2)
Skills Acrobatics +1, History +6
Senses Passive Perception 14
Languages Common, Terran, Giant, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +6

Possessions: 1600 gp.


Social Check DCs


Hunter Easton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: He was born in the north, but his parents moved at a very young age to the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted druidic powers by his dying brother.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Hunter Easton, Male Human Paladin 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)9 (-1) 14 (+2)16 (+3)
Skills Acrobatics +6, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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