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Advanced [show]


Hubert Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His auburn hair, when down, is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Extrovert, Joker. Bonds: Attractive, Rich, Nature. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Hubert Wedgwood, Male Human Sorcerer 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ralf Reid, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a green and grey robe with the hood down. His blonde hair is lengthy. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is mildly Human supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. He was granted psionic powers by his dying sister.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Military, Adventurer. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Ralf Reid, Male Human Commoner 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)9 (-1) 9 (-1)16 (+3)
Skills Animal Handling +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dustin Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He carries with him a set of maces on his belt, each one with a emerald on the hilt. With a patchy white beard and wild white hair. His hazel eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Religious, Adventurer, Rich. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Dustin Pinkerton, Male Human Monk 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)11 (+0) 12 (+1)17 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 200 gp. Rhodochrosite (16 gp). Aquamarine (1000 gp).


Social Check DCs


Roger Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a fancy red suit. Beneath his clothing is a huge mess of scar tissue. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He has never given up on his singing dream.

Motivation: He wants revenge against brigands; and revenge

Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Attractive, Slave, Enemies. Occupation: Server

Voice: Old Prospector

Attributes [hide]

Roger Ashley, Male Human Warrior 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)7 (-2) 15 (+2)13 (+1)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Bertram Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Bertram was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Justice, Persistence. Flaws: Secretive. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Huxley, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 11 (+0)17 (+3) 14 (+2)18 (+4)
Skills Deception +6
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. Golden yellow topaz (200 gp). Eye agate (14 gp).


Social Check DCs

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