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NPC Generator

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Advanced [show]


Thomas Blankley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tan costume with the symbols of luck on his torso. His clothes are grease stained in places. His moppish silver hair is in a traditional bowl cut. His eyes are violet and beady.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Carter, his father struggled to pay the bills. Thomas was born on a far southern island where he grew up under the tutelage of his father, an expert Baker. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Thomas Blankley, Male Human Expert 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Adelard Browning, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy silver beard and wild silver hair. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east his family was never financially stable. He was taken from his home at a very young age. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is currently in port desperately looking for someone to get him out; and to clean up the streets

Ideals: Joker. Bonds: Attractive, Guardian, Poor, Slave. Occupation: Servant

Voice: Mumbles to self between sentences

Attributes [hide]

Adelard Browning, Male Human Druid 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)9 (-1) 11 (+0)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Peridot (70 gp). Zircon (70 gp). Bloodstone (70 gp).


Social Check DCs


Alex Clive, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and brown handkerchief worn on his right side. He has a slight overbite and is overall scrawny. His hair is white and curly. His eyes are a pleasant green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and to unite with his sister

Ideals: Optimist. Flaws: Impulsive. Bonds: Adventurer, Has a crush, Family. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Clive, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Chad Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has no hair. His eyes are a pleasant brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and to prove his worth to the world

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Chad Tattersall, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Hartford, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man wears tight fighting clothing, which leaves very little to the imagination. He keeps his blonde hair in a flapper bob. His thin eyebrows rest above his beady violet eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: Regain custody of his daughter.

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Hartford, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)7 (-2) 11 (+0)16 (+3)
Skills Nature +0, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs

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