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Advanced [show]


Theobald Cotton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears brown trousers with red and tan striped suspenders. He wears various colorful collared shirts. He wears his chestnut hair up. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and sabotage a competitor

Ideals: Artistic. Flaws: Hedonist, Selfish. Bonds: Job, Family. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Theobald Cotton, Male Human Wizard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)18 (+4) 10 (+0)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Terran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 1300 sp.


Social Check DCs


Ralf Wallace, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear pastel clothing when he does not wear armor. His auburn hair is cut jaggedly and amateurishly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he is compelled to act according to his religious beliefs

Flaws: Addict. Bonds: Rich, Religious, Adventurer, Enemies. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Ralf Wallace, Male Human Adept 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 7 (-2)14 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Draconic, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Dustin Dryden, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is renowned for his bright tan suits and hats. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying black hair a little too much giving a sharp black color. His eyes, though not visible through his cowl, are hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.

History: He got into the Mortician business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Disciplined, Artistic. Flaws: PTSD. Bonds: Slave, Job, Enemies. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Dustin Dryden, Male Human Druid 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 19 (+4)8 (-1)
Skills Perception +7, Religion +5
Senses Passive Perception 15
Languages Common, Druidic, Giant
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156432100000

Possessions: Just what you see.


Social Check DCs


Aldous Hadley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown armored body suit, with a simple black line shooting up and back down. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Aldous studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Lazy. Bonds: Adventurer, Slave. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Hadley, Male Human Cleric 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)11 (+0) 13 (+1)6 (-2)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 600 gp.


Social Check DCs


Don Sutton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. His golden hair is unkempt and raggedy. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Don Sutton, Male Human Rogue 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)16 (+3) 16 (+3)16 (+3)
Skills Deception +6, Insight +6
Senses Passive Perception 13
Languages Common, Sylvan, Druidic, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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