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Advanced [show]


Nicholas Hartford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and blonde. He has several tiny opal earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: Born in the east to a Merchant, Nicholas learned a great deal about his mother's area of expertise. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Persistence. Bonds: Adventurer, Rich, Job. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Nicholas Hartford, Male Human Commoner 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 6000 sp. Large well-done wool tapestry (600 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Thomas Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His silver hair is thinning but still full. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and to pay off his debts

Flaws: Ugly. Bonds: Job, Immigrant, Debt. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Thomas Hackney, Male Human Rogue 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Cory Clayton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is black and very short. He is baby faced.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Cory Clayton, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Drogo Mitchell, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears rags and sports a simple walking cane. His golden hair is long and unkept. His thin eyebrows rest above his beady violet eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home.

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Guardian. Occupation: Servant

Voice: Prounounces S like Z

Attributes [hide]

Drogo Mitchell, Male Human Druid 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 sp. Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.


Social Check DCs


Charles Tattersall, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his silver hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.

History: Born to a Barkeep, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Poor. Occupation: Courier

Voice: Timid voice

Attributes [hide]

Charles Tattersall, Male Human Adept 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Persuasion +5, Stealth +7
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp.


Social Check DCs

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