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NPC Generator

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Advanced [show]


Everard Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin brown vertical stripes and blue pants. His skin is fair and his fingers are delicate and long. His auburn hair is still thick. This green eyed westerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. Everard was born on a far western island where he grew up under the tutelage of his mother, an expert Mortician. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his son.

Flaws: Sensitive. Bonds: Family, Immigrant, Job. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Everard Lester, Male Human Druid 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2200 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (700 gp).


Social Check DCs


Arnold Churchill, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is dressed in a clean red cloak covering his clean studded leather. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy, self-centered, vain, and jealous.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Ugly, Antagonistic, Selfish. Bonds: Religious, Enemies. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Arnold Churchill, Male Human Adept 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)5 (-3) 10 (+0)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Minor magic item.


Social Check DCs


Theodoric Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Theodoric was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Artistic. Bonds: Attractive, Enemies. Occupation: Stylist

Voice: Boston accent

Attributes [hide]

Theodoric Blakely, Male Human Bard 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gunter Reid, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of bastard swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others.

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Gunter Reid, Male Human Fighter 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Anselm Altham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear grey pants and tee shirts. He wears a wide-brimmed hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of western immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable. Flaws: PTSD. Bonds: Immigrant, Attractive, Adventurer. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Altham, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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