Raymond Mori, Male Human [Permalink]
Personal [hide]
Description: He wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He has a slight overbite and is overall scrawny. His white hair is styled in orderly dreadlocks. His gray unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Raymond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a brothel owner, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Raymond and his spouse have recently divorced.
Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Military, Mentor. Occupation: Brewer
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Patrick Lindsay, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying golden hair a little too much giving a sharp golden color. His half smiles and violet eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Patrick will drive conversation. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Extrovert. Flaws: Hedonist, Mundane. Bonds: Attractive, Nature. Occupation: Mercenary
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Heiser, Male Human [Permalink]
Personal [hide]
Description: This southern man wears silk and lounges about seductively. His clothes are grease stained in places. He has golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Bonds: Attractive, Poor, Immigrant, Religious. Occupation: Navigator
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: Onyx (70 gp). Pink pearl (70 gp). Golden pearl (70 gp). Pink pearl (70 gp). 1 Minor magic item.
Anselm Livingstone, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by teas. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against giants; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted. Flaws: Ugly, Sensitive, Disease, Insomniac. Occupation: Dilettante
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 48000 sp. Lapis lazuli (8 gp). Deep green spinel (150 gp). Red garnet (150 gp). 1 Simple lock. 1 Good lock. 1 Climber’s kit. 1 Average lock.
Simon Charlton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a red poncho over his likewise colored trousers and shirt. He has a long silver beard with little hanging trinkets. His face is scarred and worn.
Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of gnolls once and for all.
History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He now spends his time doing works of charity.
Motivation: Many gnolls want him driven away; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Priest
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Alexandrite (400 gp). Red garnet (90 gp).
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