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NPC Generator

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Advanced [show]


Drogo Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a golden handlebar mustache and slicked back golden hair. His blue eyes dart from person to person.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a brothel owner, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Mayor and found it very stressful. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Impeccable. Flaws: Shy. Bonds: Mentor, Job, Family. Occupation: Mayor

Voice: German accent

Attributes [hide]

Drogo Hartford, Male Human Adept 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 8 (-1)9 (-1)
Skills Arcana +5, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Solid gold idol (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. With a patchy black beard and wild black hair. His face is scarred and worn.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He worked as a nervous Junk Dealer and found it very stressful. He has worked as a Junk Dealer like his father before him.

Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Junk Dealer

Voice: pre-pubescent

Attributes [hide]

Bertram Marleigh, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)7 (-2) 10 (+0)8 (-1)
Skills Perception +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Kyle Lindsay, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His chestnut hair is long and unkept. His eyes are likewise violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the north, but his parents moved at a very young age to the east. From there he went from mercenary job to mercenary job. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He has a crush on the local Body Guard; and he would like to get married and retire

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Kyle Lindsay, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)15 (+2) 7 (-2)14 (+2)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 8
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Hunter Hadley, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Beggar. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is cut close to his head. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.

History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Beggar like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Beggar

Voice: Thin and wheezing

Attributes [hide]

Hunter Hadley, Male Human Wizard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Acrobatics +1, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 100 gp.


Social Check DCs


Gomory Perry, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has golden hair. He has several tiny amethyst earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Gomory Perry, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)9 (-1) 12 (+1)8 (-1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Disguise kit.


Social Check DCs

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