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NPC Generator

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Advanced [show]


Bertram Melancon, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is auburn, silky, and of moderate length. He has gleaming, smiling green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, his parents were killed by a drow raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge.

Flaws: Selfish, Racist. Bonds: Attractive, Military, Enemies. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Melancon, Male Human Ranger 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Auran, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Manfred Mitchell, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His golden hair, when down, is lengthy. His eyes are brown and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a forest tribe. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Bonds: Adventurer, Nature, Rich. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Manfred Mitchell, Male Human Bard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 11 (+0)13 (+1) 8 (-1)15 (+2)
Skills Nature +3, Stealth -1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. 1 Bullseye lantern. 1 Spyglass. 1 Spyglass. 1 Healer’s kit.


Social Check DCs


Randal Thornton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fancy pastel suit. His hair is cut close to his head. His amber eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Bonds: Attractive, Military, Rich, Adventurer. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Randal Thornton, Male Human Monk 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)8 (-1) 8 (-1)14 (+2)
Skills Intimidation +5, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40 pp. Hematite (4 gp). Chalcedony (70 gp).


Social Check DCs


Robert Morley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Robert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Robert took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice. Flaws: Ugly, Insomniac. Bonds: Military, Nature. Occupation: Butcher

Voice: Old Prospector

Attributes [hide]

Robert Morley, Male Human Monk 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 11000 cp. Jet (120 gp). Zircon (70 gp). Jasper (70 gp). Rose (70 gp). 3 Antitoxin. 4 Alchemist’s fire. 1 Everburning torch. 2 Smokesticks.


Social Check DCs


Ernest Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright brown suits and hats. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He is baby faced.

Personality: Eccentric and domineering, Ernest will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Extrovert. Bonds: Rich, Military, Guardian, Debt. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Ernest Bradshaw, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)15 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2900 sp.


Social Check DCs

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