Jocelyn Blakeley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is drawn into a tight pony tail with a clover scrunchie. He has amber eyes and a yellow hat with a brown feather.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Cynical. Bonds: Adventurer, Poor, Religious. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 300 gp.
Wymar Spaulding, Male Human [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears just a pastel suit. His brown hair is lengthy and is close to two feet long. His hazel eyes lackadaisically let the world flow into them.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.
History: He was born in the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he's looking for his big break
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp.
Lewis Moreno, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft grey waves gently in the breeze, marred by teas. His white hair is kept up in a ponytail inside a top hat. His fierce brown eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Lewis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a necromancer, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Military, Mentor. Occupation: Healer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. Silver comb with moonstones (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Cason, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Guard. With a patchy blonde beard and wild blonde hair. His eyes are gray and catlike.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He pushes his goals aggressively. He is also a coward if confronted.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Gifted. Flaws: Ugly, Depressed, Fearful. Bonds: Immigrant, Family. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.
Gomory Paxton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Priest. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Gifted, Logical. Bonds: Job, Attractive, Rich. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 3000 sp. 1 Masterwork manacles. 1 Crowbar. 1 Crowbar. 1 Magnifying glass.
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