Theodoric Milton, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a violet wide-brimmed hat and violet clothes. His hair is long and auburn with streaks of blonde, and is pulled back with small violet clips. His beard is blonde, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.
History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Human people; and human compassion
Flaws: Shy, Selfish, Disease, Racist. Bonds: Attractive, Nature. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Orc, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
John Shelly, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a yellow suit. He has a small bristly mustache and wavy black hair. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Farmer soon after.
Motivation: To clean up the streets; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Immigrant, Mentor, Job, Guardian. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Average lock. 1 Small steel mirror.
Lewis Yorke, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly red, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Lewis was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Lewis's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious. Occupation: Soapmaker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 400 gp.
Henry Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He very much looks the part of a Knight. He has a long black beard with little hanging trinkets. He has a dull look in his blue eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Body Guard, who enjoyed hunting, Henry was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Henry took refuge in the ruined castle and found the beat up longsword and armor he uses now. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: Revenge; and a deep hatred of drow
Ideals: Athletic, Fighting. Bonds: Job, Enemies, Nature. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp. 1 Half-Plate.
Alex Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish golden hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. Energy wise he seems alert and responsive.
History: He comes from a rich northern family. A gifted student he started as a Actor, but he got bored and became a Miller. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Disciplined, Professionalism. Bonds: Rich, Job. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: 900 gp. Moss agate (7 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

