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NPC Generator

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Advanced [show]


Tim Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple grey robe with blue stripes complete with hood. His blonde hair is lengthy. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: He was born at the edge of vast mountains. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Tim Clapham, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


John Melancon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. His brown hair has been sun bleached extensively. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born to a Miner, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his brother; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Bonds: Enemies, Poor, Job, Family. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

John Melancon, Male Human Monk 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)14 (+2) 13 (+1)17 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Roland Barlow, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears white trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His white hair and beard is wavy and long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Roland has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He desires power and/or immortality; and he wants to get laid

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Has a crush, Adventurer. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Roland Barlow, Male Human Ranger 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 3000 sp. Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Blankley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He dresses in collared shirts and wears a proper scarf over his head. His small hat is riddled with cuts and holes. His amber eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic, Shy. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Blankley, Male Human Barbarian 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 71 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills History +6, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Terran
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 1 Silk rope.


Social Check DCs


Hunter Heiser, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a faded coat and loose pants complete with deerstalker hat. His skin is also unnaturally pale. His long silver hair reaches down to his waist. He has amber eyes and a pastel hat with a yellow feather.

Personality: This man loves writing and to teach people writing more than just about anything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Junk Dealer business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Adventurer, Job. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Hunter Heiser, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. 1 Banded mail. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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