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Advanced [show]


Cory Tatum, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His auburn hair is kept up in a ponytail inside a top hat. His brown eyes peer out from beneath his top grey hat.

Personality: While he acts the brute, he is far gentler than he would appear. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Cory studied abroad. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting, Gifted, Logical. Flaws: Ugly. Bonds: In love. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Cory Tatum, Male Human Barbarian 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. Alexandrite (700 gp). Blue quartz (14 gp). Jasper (30 gp). Blue quartz (14 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Conrad Acton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His blonde hair is thinning but still full. His blue eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the north. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Roofer like his mother before him.

Motivation: Wants to raise his children well.

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Family, Job. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Conrad Acton, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)8 (-1) 15 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp.


Social Check DCs


John Bradly, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is wearing a long, green, dusty cloak. His hair is chestnut and curly. He wears an eyepatch.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

John Bradly, Male Human Rogue 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)8 (-1) 6 (-2)12 (+1)
Skills History +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Benson, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a violet armored body suit, with a simple red line shooting up and back down. His white hair is braided into rings. He has blue eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. In his 12th year, his parents were killed by a gnolls raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Bonds: Rich, Enemies. Occupation: Gardener

Voice: German accent

Attributes [hide]

Gerald Benson, Male Human Commoner 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)7 (-2) 13 (+1)9 (-1)
Skills Insight +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theobald Kent, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His moppish brown hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Theobald Kent, Male Human Barbarian 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)13 (+1) 7 (-2)14 (+2)
Skills Acrobatics +4, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +0

Possessions: 300 gp.


Social Check DCs

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