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NPC Generator

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Advanced [show]


Bertram Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying golden hair a little too much giving a sharp golden color. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy, self-centered, vain, and jealous.

History: Bertram was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Sellsword.

Motivation: To be a Animal Trainer again; and sabotage a competitor

Ideals: Athletic. Flaws: Shy, Selfish, Racist. Bonds: Job. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Bertram Yorke, Male Human Rogue 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 18 (+4)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. Silver pearl (100 gp). Rhodochrosite (15 gp). Brown-green garnet (100 gp).


Social Check DCs


Kody Kent, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he likes to wear pastel tank tops with black pants. His hair is white and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Kody reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: Wants his loneliness to end; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Impeccable. Flaws: Insomniac. Bonds: Military, Job, Has a crush. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Kody Kent, Male Human Warrior 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 11 (+0)6 (-2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Eastoft, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His auburn hair, when down, is lengthy. He has a tattooed face.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the south, but his parents moved at a very young age to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to human people

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Bernard Eastoft, Male Human Wizard 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 17 (+3)5 (-3)
Skills Insight +6, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Hunter Bentham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a blue costume with the symbols of luck on his torso. He wears his hair in dreadlocks. His eyes are violet and catlike.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Butcher, but he got bored and became a Herbalist. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Philantrophist. Bonds: Job, Slave, Family. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Hunter Bentham, Male Human Ranger 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Magnifying glass.


Social Check DCs


Henry Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear tan pants and tee shirts. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Slave, Mentor. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Henry Fidget, Male Human Sorcerer 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)18 (+4) 5 (-3)13 (+1)
Skills Perception -1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Celestial, Aquan, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 22000 cp.


Social Check DCs

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