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NPC Generator

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Advanced [show]


Odo Hadley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky violet painted plate armor. His white hair is heavily combed to the left. His hazel eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Odo was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and to be a interpreter again

Ideals: Joker. Bonds: Job, Family, Adventurer, Enemies. Occupation: Sellsword

Voice: Mousy voice

Attributes [hide]

Odo Hadley, Male Human Ranger 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)7 (-2) 14 (+2)10 (+0)
Skills Insight +5, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 20000 cp. Onyx (80 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a monstrous two handed axe. He keeps his silver hair in a pixie cut. His eyes, though not visible through his cowl, are green.

Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Opinionated, Philantrophist, Logical. Bonds: Family, Adventurer. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aldous Hayhurst, Male Human Fighter 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 35 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 11 (+0)10 (+0)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Infernal, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Sutherland, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a well pressed and immaculate suit (or dress). His hair, while still mostly silver, has prominent grey streaks. His brown eyes are passionate and lively.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised in a island tribe. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Everard Sutherland, Male Human Sorcerer 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Peter Morton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His blonde hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many gnolls want him driven away; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Family, Enemies. Occupation: Armorer

Voice: Spits and sputters

Attributes [hide]

Peter Morton, Male Human Adept 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his chestnut hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Gerard will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants a kiss

Ideals: Extrovert, Logical, Artistic. Bonds: Attractive. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Gerard Ramsay, Male Human Monk 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 5 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 4 (-3)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Stealth -1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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