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NPC Generator

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Advanced [show]


Robert Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. His auburn hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: His religion dominates his actions; and he is greedy

Ideals: Athletic. Flaws: Ugly, Emotional, Insomniac. Bonds: Rich, Religious. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Robert Dumph, Male Human Bard 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)9 (-1) 14 (+2)13 (+1)
Skills Athletics +3, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Moonstone (80 gp). Red-brown spinel (70 gp). Chrysoprase (80 gp). Obsidian (9 gp).


Social Check DCs


Gerald Bing, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. With bright chestnut hair and a scraggly beard. His eyes are blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he is greedy

Flaws: Shy, Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Bing, Male Human Rogue 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 14 (+2)16 (+3)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 60000 cp.


Social Check DCs


Simon Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His white hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Simon took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Gifted, Artistic. Flaws: Insane, Shy, Disease. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Simon Byron, Male Human Wizard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)16 (+3) 9 (-1)11 (+0)
Skills Arcana +5, Insight +1
Senses Passive Perception 9
Languages Common, Goblin, Gnoll, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 9000 sp. Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Theobald Mori, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is chestnut and very short. He wears a mask on his face.

Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He has worked as a Marshal like his mother before him.

Motivation: To clean up the streets; and he has money and likes to spend it

Flaws: Insane. Bonds: Rich, Nature, Job, Guardian. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Mori, Male Human Bard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp.


Social Check DCs


Bertram Astley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west to a Miller, Bertram learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Mundane. Bonds: Attractive, Enemies, Job, Nature. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Astley, Male Human Warlock 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 6 (-2)16 (+3) 10 (+0)10 (+0)
Skills Athletics +6, History +6
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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