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NPC Generator

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Advanced [show]


Theobald Ramsay, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His moppish golden hair is in a traditional bowl cut. His blue unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the east to a Layabout, Theobald learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and he is terrified, and will act out of fear

Flaws: Disease, Secretive, Fearful, Ugly. Bonds: Rich, Job. Occupation: Layabout

Voice: Russian accent

Attributes [hide]

Theobald Ramsay, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)13 (+1) 8 (-1)9 (-1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1300 sp.


Social Check DCs


John Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is cut short. His eyes are likewise gray.

Personality: He has always had a great fascination with Human culture. He works hard and plays hard.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Racist, Hedonist. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

John Cumberbatch, Male Human Paladin 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 pp.


Social Check DCs


Wymar Weld, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is blonde, silky, and of moderate length. He has a dull look in his blue eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a Cartwright, his mother struggled to pay the bills. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.

Motivation: He has a crush on the local Cartwright.

Ideals: Optimist, Logical. Bonds: Attractive, Has a crush, Poor. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Weld, Male Human Monk 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Medicine +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple green line shooting up and back down. His white hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.

History: Gifted from a young age, Tim studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Gifted. Flaws: Insomniac, Insane. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Tim Hastings, Male Human Warrior 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears blue leather gloves, a blue jacket, and tight pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady violet eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Disciplined, Gifted. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Yardley, Male Human Barbarian 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: Blue quartz (5 gp).


Social Check DCs

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