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Advanced [show]


Trym Fidget, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He has a large tan mantle and cape that has been intricately interwoven into his white robe. He keeps his red hair in a flapper bob. He has hazel eyes.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He receives visions of the future at random moments

History: Born in the north to a Shoemaker, Trym learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Artistic, Gifted. Bonds: Job, Nature. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Trym Fidget, Male Human Aristocrat 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. Black velvet mask with numerous citrines (110 gp).


Social Check DCs


Roland Marston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely blue suit with grey socks and a vest with buckled shoes. His auburn hair is kept up in a ponytail inside a Stetson hat. He has several tiny emerald earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the east. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Money/treasure; and he is greedy

Ideals: Opinionated, Gifted. Flaws: Secretive. Bonds: Rich, Immigrant. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Roland Marston, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)8 (-1) 9 (-1)15 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Citrine (60 gp).


Social Check DCs


Drogo Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Priest. He wears a feathered hat to hide his balding. His eyes are green and beady.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Military, Rich. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Wedgwood, Male Human Adept 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Auran, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with black highlights, and long white pants that bunch up around his shoes. He carries with him a set of quarterstaffs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his amber eyes.

Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with unlife at a very young age, Theobald has worked very hard to control his curse. He has never given up on his dancing dream.

Motivation: To prove his worth to the world; and to get a good night's sleep

Ideals: Fighting, Artistic. Flaws: Disease, Impulsive, Insomniac. Bonds: Rich. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Theobald Wesley, Male Human Ranger 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Arcana +4, Athletics +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Onyx (40 gp). Star rose quartz (40 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Gomory Clayton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is chestnut and curly. His eyes are likewise violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gomory's homeland. Gomory decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help

Ideals: Gifted, Fighting. Flaws: Sensitive. Bonds: Attractive, Immigrant. Occupation: Mayor

Voice: Smoker's lung

Attributes [hide]

Gomory Clayton, Male Human Monk 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 7 (-2)8 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 8
Languages Common, Auran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs

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