Robert Lindsey, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long silver beard, and similarly colored long hair. His eyes are likewise hazel.
Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Robert has worked very hard to control his curse. He became a Healer soon after.
Motivation: He's in love; and sabotage a competitor
Ideals: Impeccable, Joker. Flaws: Disease. Bonds: Rich, Job, Has a crush. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 10 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 7 (-2) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +5
Possessions: 700 gp.
Anthony Copeland, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with feathered hat. His hair is brown, silky, and of moderate length. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Greedy, Antagonistic. Bonds: Immigrant, Attractive. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 6 (-2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Halfling
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 20000 cp. 1 Minor magic item.
Trym Chester, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a tan shirt with thin white vertical stripes and yellow pants. He is tall, broad shouldered and powerfully built. He wears his brown hair up. His eyes are likewise green.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Mercenary soon after.
Motivation: A deep hatred of orcs; and to be a mortician again
Ideals: Persistence, Fighting. Flaws: PTSD. Bonds: Job, Enemies. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 16000 cp.
Rolf Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His blonde hair is knotted and matted. His brown eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: He was born on a small isolated farm. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic, Persistence. Bonds: Attractive, Job, Nature. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
William Blythe, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting black shirt and pants. He has a long auburn beard with little hanging trinkets. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is a Hag in disguise. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Assassin like his mother before him.
Motivation: He wants to get laid.
Flaws: Shy. Bonds: Has a crush, Adventurer, Job. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Embroidered and bejeweled glove (1000 gp). Gold music box (1000 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Minor magic item.
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